![]() ![]() However, the first section of the game, which is essentially an introduction, is very long. The story mode in Unbound is at least not an afterthought, which is a plus in my books. ![]() Need For Speed have forever been trying to crack the story module of their game, and it has always been a hit or miss. This is what Criterion should consider while exploring the next iteration of this game. There aren’t too many options, but enough to make you happy. To make things more interesting, EA lets us partially design the character you will use in the game. ![]() You get to design the outside, in all sorts of ways making your creation truly yours. No inside view of the car, though, like we are used to with Forza. That said, the cars and the city are pretty, and every car on the roster looks flawless. It’s a strange mishmash of art styles that weirdly work together, but they could have gone with more rather than less. The realistically rendered things are the cars and the city of Lakeshore. It’s a nice change from the hyper-realistic approach that Need For Speed had for years. The smoke cloud from your car drifting on the track is drawn, and you get a set of graffiti wings popping up when you do a long jump. The graphic elements are a nice touch to the game, but it would have been better to see more of it. Its use of doodled graffiti pops up a lot throughout the game, and while they have cell-shaded characters, it feels like they were trying to restrain themselves. ![]() It almost seems like the design team were a big fan of the Spider-Man: Into the Spider-Verse movie. The most significant change you can see in the game is the visual style. ![]()
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